Read The Crystal Shard Online

Authors: R. A. Salvatore

Tags: #Fantasy & Magic, #Juvenile Fiction

The Crystal Shard (8 page)

The noise of the surprised barbarians soon died away, except for the prayers of the Tribe of the Tiger, which would continue until dawn. A few minutes later, Guenhwyvar was trotting easily by Drizzt's side.

"A hundred times you have saved my life, trusted friend," Drizzt said as he patted the great cat's muscled neck. "A hundred times and more!"

*****

"They've been arguin' and scufflin' for two days now," Bruenor remarked disgustedly. "A blessing it is that the greater enemy has finally arrived!"

"Better to name the coming of barbarians in a different way," Drizzt replied, though a smile had found its way onto his normally stoic features. He knew that his plan was solid and that the battle this day would belong to the people of Ten-Towns. "Go now and lay, the trap -- you've not much time."

"We began loadin' the womenfolk and children onto the boats as soon as Rumblebelly told us yer news," Bruenor explained. "We'll chase the vermin from our borders before the day is through!" The dwarf spread his feet wide in his customary battle stance and banged his axe onto his shield to emphasize his point. "Ye've a good eye for battle, elf. Yer plan'll turn the surprise on the barbarians and it still splits the glory evenly among them that needs glory."

"Even Kemp of Targos should be pleased," Drizzt agreed.

Bruenor clapped his friend on the arm and turned to leave. "Ye'll fight beside me, then?" he asked over his shoulder, though he already knew the answer.

"As it should be," Drizzt assured him.

"An' the cat?"

"Guenhwyvar has already played its part in this battle," replied the drow. "I'll be sending my friend home soon."

Bruenor was pleased with the answer; he didn't trust the drow's strange beast. "It ain't natural," he said to himself as he trekked down Bremen's Run toward the gathered hosts of Ten-Towns.

Bruenor was too far away for Drizzt to make out his final words, but the drow knew the dwarf well enough to gather the general meaning of his grumblings. He understood the uneasiness that Bruenor, and many others, felt around the mystical cat. Magic was a prominent part of the underworld of his people, a necessary fact of their everyday existence, but it was much rarer and less understood among the common folk of the surface. Dwarves in particular were usually uncomfortable with it, except for the crafted magical weapons and armor they often made themselves.

The drow, though, had no anxiety around Guenhwyvar from the very first day he had met the cat. The figurine had belonged to Masoj Hun'ett, a drow of high standing in a prominent family of the great city of Menzoberranzan, a gift from a demon lord in exchange for some assistance that Masoj had given him in a matter concerning some troublesome gnomes.

Drizzt and the cat had crossed paths many times over the years in the dark city, often in planned meetings. They shared an empathy with each other that transcended the relationship that the cat felt with its then master.

Guenhwyvar had even rescued Drizzt from certain death, uncalled for, as if the cat had been watching protectively over the drow who was not yet its master. Drizzt had struck out alone from Menzoberranzan on a journey to a neighboring city when he fell prey to a cave fisher, a crablike denizen of the dark caverns that customarily found a niche high above the floor of a tunnel and dropped an invisible, sticky line of webbing. Like an angler, this cave fisher had waited, and like a fish, Drizzt had fallen into its trap. The sticky line entangled him completely, rendering him helpless as he was dragged up the side of the corridor's stone wall.

He saw no hope for surviving this encounter and vividly understood that a terrible death certainly awaited him.

But then Guenhwyvar had arrived, leaping among the broken clefts and ridges along the wall at the same level as the monster. Without any regard to its own safety and following no orders, the cat charged right in on the fisher, knocking it from its perch. The monster, seeking only its own safety, tried to scramble away, but Guenhwyvar pounced upon it vindictively, as if to punish it for attacking Drizzt.

Both the drow and the cat knew from that day on that they were destined to run together.

Yet the cat had no power to disobey the will of its master, and Drizzt had no right to claim the figurine from Masoj, especially since the house of Hun'ett was much more powerful than Drizzt's own family in the structured hierarchy of the underworld.

And so the drow and the cat continued their casual relationship as distant comrades.

Soon after, though, came an incident that Drizzt could not ignore. Guenhwyvar was often taken on raids with Masoj, whether against enemy drow houses or other denizens of the underworld. The cat normally carried out its orders efficiently, thrilled to aid its master in battle. On one particular raid, though, against a clan of Svirfnebli, the deep mining, unassuming gnomes that often had the misfortune of running up against the drow in their common habitat, Masoj went too far in his maliciousness.

After the initial assault on the clan, the surviving gnomes scattered down the many corridors of their mazework mines. The raid had been successful; the treasures that had been sought were taken, and the clan had been dispatched, obviously never to bother the drow again. But Masoj wanted more blood.

He used Guenhwyvar, the proud, majestic hunter, as his instrument of murder: He sent the cat after the fleeing gnomes one by one until they were all destroyed.

Drizzt and several other drow witnessed the spectacle. The others, in their characteristic vileness, thought it great sport, but Drizzt found himself absolutely disgusted. Furthermore, he recognized the humiliation painfully etched on the proud cat's features. Guenhwyvar was a hunter, not an assassin, and to use it in such a role was criminally degrading, to say nothing of the horrors that Masoj was inflicting upon the innocent gnomes.

This was actually the final outrage in a long line of outrages which Drizzt could no longer bear. He had always known that he was unlike his kin in many ways, though he had many tunes feared that he would prove to be more akin to them than he believed. Yet he was rarely passionless, considering the death of another more important than the mere sport it represented to the vast majority of drow. He couldn't label it, for he had never come across a word in the drow language that spoke of such a trait, but to the surfacedwellers that later came to know Drizzt, it was called conscience.

One day the very next week, Drizzt managed to catch Masoj alone outside the cluttered grounds of Menzoberranzan. He knew that there could be no turning back once the fatal blow had been struck, but he didn't even hesitate, slipping his scimitar through the ribs of his unsuspecting victim. That was the only time in his life that he had ever killed one of his own race, an act that thoroughly revolted him despite his feelings toward his people.

Then he took the figurine and fled, meaning only to find another of the countless dark holes in the vast underworld to make his home, but eventually winding up on the surface.

And then, unaccepted and persecuted for his heritage in city after city in the populated south, he had made his way to the wilderness frontier of Ten-Towns, a melting pot of outcasts, the last outpost of humanity, where he was at least tolerated.

He didn't care much about the shunning he usually received even here. He had found friendship with the halfling, and the dwarves, and Bruenor's adopted daughter, Cattibrie.

And he had Guenhwyvar by his side. He patted the great cat's muscled neck once again and left Bremen's Run to find a dark hole where he could rest before the battle.

8

Bloody Fields

The horde entered the mouth of Bremen's Run just before midday. They longed to announce their glorious charge with a song of war, but they understood that a certain degree of stealth was vital to the ultimate success of deBernezan's battle plan. deBernezan was comforted by the familiar sight of sails dotting the waters of Maer Dualdon as he jogged beside King Haalfdane. The surprise would be complete, he believed, and then with ironic amusement he noted that some of the ships already flew the red flags of the catch. "More wealth for the victors," he hissed under his breath. The barbarians had still not begun their song when the Tribe of the Bear split away from the main group and headed toward Termalaine, though the cloud of dust that followed their run would have told a wary observer that something out of the ordinary was happening. They rolled on toward Bryn Shander and cried out their first cheer when the pennant of the principle city came into sight.

The combined forces of the four towns of Maer Dualdon lay hidden in Termalaine. Their goal was to strike fast and hard at the small tribe that attacked the city, overrunning them as quickly as possible, then charge to the aid of Bryn Shander, trapping the rest of the horde between the two armies. Kemp of Targos was in command of this operation, but he had conceded the first blow to Agorwal, spokesman of the home city.

Torches set the first buildings of the city ablaze as Haalfdane's wild army rushed in.

Termalaine was second only to Targos among the nine fishing villages in population, but it was a sprawling, uncluttered town, with houses spread out over a large area and wide avenues running between them. Its people had retained their privacy and a measure of breathing room, giving the town an air of solitude that belied its numbers. Still, deBernezan sensed that the streets seemed unusually deserted. He mentioned his concern to the barbarian king at his side, though Haalfdane assured him that the rats had gone into hiding at the approach of the Bear.

"Pull them out of their holes and burn their houses!" the barbarian king roared. "Let the fishermen on the lake hear the cries of their women and see the smoke of their burning town!"

But then an arrow thudded into Haalfdane's chest, burying itself deep within his flesh and biting through, tearing into his heart. The shocked barbarian looked down in horror at the vibrating shaft, though he couldn't even utter a final cry before the blackness of death closed in around him.

With his ashwood bow, Agorwal of Termalaine had silenced the king of the Tribe of the Bear. And, on signal from Agorwal's strike, the four armies of Maer Dualdon sprang to life.

They leaped from the rooftops of every building, from the alleys and doorways of every street. Against the ferocious assault of the multitude, the confused and stunned barbarians realized immediately that their battle would soon be at an end. Many were cut down before they could even ready their weapons.

Some of the battle-hardened invaders managed to form into small groups, but the people of Ten-Towns, fighting for their homes and the lives of their loved ones and armed with crafted weapons and shields forged by dwarven smiths, pressed in immediately. Fearlessly, the defenders bore the remaining invaders down under the weight of their greater numbers.

In an alley on the edge of Termalaine, Regis dove behind the concealment of a small cart as two fleeing barbarians passed by. The halfling fought with a personal dilemma: He didn't want to be labeled a coward, but he had no intention of jumping into the battle of big folk.

When the danger had passed, he walked back around the cart and tried to figure out his next move.

Suddenly a dark-haired man, a member of Ten-Towns' Militia, Regis supposed, entered the alley and spotted the halfling. Regis knew that his little game of hiding was over, the time had come for him to make his stand. "Two of the scum just passed this way," he called boldly to the dark-haired southerner. "Come, if we're quick we can catch them yet!" deBernezan had different plans, though. In a desperate attempt to save his own life, he had decided to slip down one alley and emerge from another as a member of the Ten-Towns force. He had no intention of leaving any witnesses to his treachery. Steadily he walked toward Regis, his slender sword at the ready.

Regis sensed that the mannerisms of the closing man weren't quite right. "Who are you?" he asked, though he somehow expected no reply. He thought that he knew nearly everyone in the city, though he didn't believe that he had ever seen this man before. Already, he had the uncomfortable suspicion that this was the traitor Drizzt had described to Bruenor. "How come I didn't see you come in with the others earliā€¦" deBernezan thrust his sword at the halfling's eye. Regis, dexterous and ever-alert, managed to lurch out of the way, though the blade scratched the side of his head and the momentum of his dodge sent him spinning to the ground. With an unemotional, disturbingly cold-blooded calm, the darkhaired man closed in again.

Regis scrambled to his feet and backed away, step for step with his assailant. But then he bumped up against the side of the small cart. deBernezan advanced methodically. The halfling had nowhere left to run.

Desperate, Regis pulled the ruby pendant from under his waistcoat. "Please don't kill me," he pleaded, holding the sparkling stone out by its chain and letting it dance seductively. "If you let me live, I'll give you this and show you where you can find many more!" Regis was encouraged by deBernezan's slight hesitation at the sight of the stone. "Surely, it's a beautiful cut and worth a dragon's hoard of gold!" deBernezan kept his sword out in front of him, but Regis counted as the seconds passed and the dark-haired man did not blink. The halfling's left hand, began to steady, while his right, concealed behind his back, clasped firmly onto the handle of the small but heavy mace crafted for him personally by Bruenor.

"Come, look closer," Regis suggested softly. deBernezan, firmly under the spell of the sparkling stone, stooped low to better examine its fascinating dance of light.

"This isn't really fair," Regis lamented aloud, confident that deBernezan was oblivious to anything he might say at that moment. He cracked the spiked ball of the mace onto the back of the bending man's head.

Regis eyed the result of his dirty work and shrugged absently. He had only done what was necessary.

The sounds of the battle in the street rang closer to his alley sanctuary and dispelled his contemplation. Again the halfling acted on instinct. He crawled under the body of his felled enemy, then twisted around underneath to make it look as if he had gone down under the weight of the larger man. When he inspected the damage of deBernezan's initial thrust, he was glad that he hadn't lost his ear. He hoped that his wound was serious enough to give credence to this image of a death struggle.

*****

The main host of the barbarian force reached the long, low hill that led up to Bryn Shander unaware of what had befallen their comrades in Termalaine. Here they split again, with Heafstaag leading the Tribe of the Elk around the eastern side of the hill and Beorg taking the rest of the horde straight toward the walled city. Now they took up their song of battle, hoping to further unnerve the shocked and terrified people of Ten-Towns.

But behind the wall of Bryn Shander was a very different scene than the barbarians imagined. The army of the city, along with the forces of Caer-Konig and Caer-Dineval, sat ready with bows and spears and buckets of hot oil.

In a dark twist of irony, the Tribe of the Elk, out of sight of the front wall of the city, took up a cheer when the first screams of death rang out on the hill, thinking the victims to be the unprepared people of Ten-Towns. A few seconds later, as Heafstaag led his men around the easternmost bend in the hill, they too met with disaster. The armies of Good Mead and Dougan's Hole were firmly dug in and waiting, and the barbarians were hard-pressed before they even knew what had hit them.

After the first few moments of confusion, though, Heafstaag managed to regain control of the situation. These warriors had been through many battles together, seasoned fighting men who knew no fear. Even with the losses of the initial attack, they were not outnumbered by the force before them, and Heafstaag was confident that he could overrun the fishermen quickly and still get his men into position.

But then, shouting as they came, the army of Easthaven charged down the Eastway and pressed the barbarians on their left flank. And Heafstaag, still unshaken, had just ordered his men to make the proper adjustments to protect against the new foe when ninety battle-hardened and heavily armored dwarves tore into them from behind. The grimfaced dwarven host attacked in a wedge formation with Bruenor as its deadly tip. They cut into the Tribe of the Elk, felling barbarians like a low-swinging scythe through tall grass.

The barbarians fought bravely, and many fishermen died on the eastern slopes of Bryn Shander. But the Tribe of the Elk was outnumbered and out-flanked, and barbarian blood ran freer than the blood of their foes. Heafstaag worked wildly to rally his men, but all semblance of formation and order disintegrated around him. To his worst horror and disgrace, the giant king realized that every one of his warriors would die on this field if they didn't find a way to escape the ring of enemies and flee back to the safety of the tundra.

Heafstaag himself, who had never before retreated in battle, led the desperate break. He and as many warriors as he could gather together rushed around the dwarven host, seeking a route between them and the army of Easthaven. Most of the tribesmen were cut down by the blades of Bruenor's people, but some managed to break free of the ring and bolt away toward Kelvin's Cairn.

Heafstaag got through the gauntlet, killing two dwarves as he passed, but suddenly the giant king was engulfed in an impenetrable globe of absolute blackness. He dove headlong through it and emerged back into the light only to find himself face to face with a dark elf.

*****

Bruenor had seven notches to put on his axe-handle and he bore down on number eight, a tall, gangly barbarian youth, too young even to show any stubble on his tanned face, but bearing the standard of the Tribe of the Elk with the composure of an experienced warrior.

Bruenor curiously considered the engaging stare and calm visage as he closed in on the youth. It surprised him that he did not find the savage fire of barbarian bloodlust contorting the youth's features, but rather an observant, understanding depth. The dwarf found himself truly lamenting having to kill one so young and unusual, and his pity caused him to hesitate slightly as the two joined battle.

Ferocious as his heritage dictated, though, the youth showed no fear, and Bruenor's hesitation had given him the first swing. With deadly accuracy, he slammed his standard pole down onto his foe, snapping it in half. The amazingly powerful blow dented Bruenor's helm and jolted the dwarf into a short bounce. Tough as the mountain stone he mined, Bruenor put his hands on his hips and glared up at the barbarian, who nearly dropped his weapon, so shocked was he that the dwarf still stood.

"Silly boy," Bruenor growled as he cut the youth's legs out from under him. "Ain't ye never been told not to hit a dwarf on the head?" The youth desperately tried to regain his footing, but Bruenor slammed an iron shield into his face.

"Eight!" roared the dwarf as he stormed away in search of number nine. But he looked back for a moment over his shoulder to consider the fallen youth, shaking his head at the waste of one so tall and straight, with intelligent eyes to match his physical prowess, a combination uncommon among the wild and ferocious natives of Icewind Dale.

*****

Heafstaag's rage doubled when he recognized his newest opponent as a drow elf.

"Sorcerous dog!" he bellowed, raising his huge axe high into the sky.

Even as he spoke, Drizzt flicked a finger and purple flames limned the tall barbarian from head to toe. Heafstaag roared in horror at the magical fire, though the flames did not burn his skin. Drizzt bore in, his two scimitars whirling and jabbing, thrusting high and low too quickly for the barbarian king to deflect both.

Blood trickled from many small wounds, but Heafstaag seemed able to shake off the punctures of the slender scimitars as no more than a discomfort. The great axe arced down, and though Drizzt was able to deflect its path, the effort numbed his arm. Again the barbarian swung his axe. This time Drizzt was able to spin out of its killing sweep, and the completion of the drow's rotation left the overbalanced Heafstaag stumbling and open to a counter. Drizzt didn't hesitate, driving one of his blades deep into the barbarian king's side.

Heafstaag howled in agony and launched a backhand swing in retaliation. Drizzt thought his last thrust to be fatal, and his surprise was total when the flat head of Heafstaag's axe smashed into his ribs and launched him through the air. The barbarian charged quickly after, meaning to finish this dangerous opponent before he could regain his footing.

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